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Healers must die addon
Healers must die addon








healers must die addon

Teleporters are needed because you just don't have enough floor space before the rifts to make spores viable on their own. The general idea is void wall/spring trap/dummy up front while I build teleporters in back and eventually transition to spore traps, lining the walls with zappers and spike walls to stun and knock to the bottom the mobs.

healers must die addon

Sounds handy right? I decide I shall use Stairs of Doom for my orc killing factory and grab.Īnd I set out to kill me some orcs. A keep that would repel the numberless hordes with little to no war-mage intervention. I decide I want to design the perfect keep. This isn't such a big deal but for high level endless. Hobgoblin healers (from the Family Ties DLC) have no pathing when they are the only mob left on the map.










Healers must die addon