

Teleporters are needed because you just don't have enough floor space before the rifts to make spores viable on their own. The general idea is void wall/spring trap/dummy up front while I build teleporters in back and eventually transition to spore traps, lining the walls with zappers and spike walls to stun and knock to the bottom the mobs.

Sounds handy right? I decide I shall use Stairs of Doom for my orc killing factory and grab.Īnd I set out to kill me some orcs. A keep that would repel the numberless hordes with little to no war-mage intervention. I decide I want to design the perfect keep. This isn't such a big deal but for high level endless. Hobgoblin healers (from the Family Ties DLC) have no pathing when they are the only mob left on the map.
